
Dr. Rolf Adelsberger
CEO & Founder
Inventor of the Sensoryx tracking system. Dr.sc. EE from ETH Zürich, previously at IBM Research.
Sensoryx AG is a Swiss deep-tech company headquartered in Zürich, with R&D in Geneva. We reinvent how people interact with machines through patented ultrasonic 6DoF motion tracking, built to work where optical, magnetic and IMU systems fail.
We enhance the way people interact with digital content in both virtual and physical spaces, and we do it three ways.
Cutting-edge tracking technology for spatial computing, XR, simulated reality and motion capture.
We work with hardware manufacturers to upgrade their solutions with better tracking and new spatial instruments.
Innovative tools and full support so developers can create and succeed in their projects.
An engineering-heavy team founded on the work of Dr. Rolf Adelsberger, inventor of the Sensoryx tracking system.

CEO & Founder
Inventor of the Sensoryx tracking system. Dr.sc. EE from ETH Zürich, previously at IBM Research.

CTO
Leads engineering and signal processing. Dr.sc. EE from ETH Zürich and founder of Bonsai Systems.

Business & Creative Director
Drives business and brand. Founder of the World XR Forum, the annual gathering of XR pioneers in Crans-Montana.

Engineer
Hardware and software engineer working across the tracking stack.

Software Engineer
Software and calibration engineer on the core tracking system.

Development Engineer
Development engineer across firmware and tracking.

3D & Unity Artist
Builds the real-time 3D experiences that bring the technology to life.

Digital & Marketing Officer
Leads digital presence and marketing.

Relationship Manager, Los Angeles
Relationship manager on the Los Angeles desk.

Marketing, China Desk
Marketing on the China desk.
A board spanning technology, finance, entrepreneurship and spatial computing, steering Sensoryx's growth.

Chairman of the Board

Board Member

Board Member

Board Member
CES, Cannes, Beijing, Barcelona, Seoul, Sensoryx in the wild, with partners, developers and audiences.